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A BARK IN THE DARK

Explore a dark and gloomy world with your sword and crossbow and defeat the Vampire Queen’s evil forces and save your best friend.

  • Zelda: A Link to the Past inspired gameplay

  • A dark mysterius world filled with unknown horrors and dungeons with exciting loot

My contributions

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  • Paper design

  • Wrote a game design document

  • Gathered references

  • Level blocking

  • Level tool scripting

  • Story development and wrote dialogue

  • Environment design

  • Perforce workflow

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I was part of a two man level design team for the semi-open world in the game, where Van Aelskling has to cleanse the region of undead, gain strength and skills in the world by beating two dungeons needed to vanquish the dog-napping vampire queen.

We used Level Designers Toolkit as a level editor that exported into our own proprietary game engine and I set up the ruleset for enteties and layers.

LDTK DEMO

When the project was finished I also designed these posters made from assets made by our wonderful art team.

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